Opinion

Vince Kadlubek

The evolution of the amusement park won’t come from technology or by building bigger and better rides, it will come from recognising audience’s craving to be immersed in worlds of imagination, says the founder of Meow Wolf, Vince Kadlubek


When Meow Wolf opened House of Eternal Return in 2016, we had no idea how the world would respond.

The reason we created the exhibition was less about reaching massive audiences, and more directly focused on elevating the value of art and imagination in our world. We saw our business model as a more robust format for showcasing work from emerging artists.

Pretty quickly after opening our first permanent exhibition in Santa Fe, New Mexico, these intentions came to fruition. The Meow Wolf mission of empowering and valuing the artistic voice was validated practically overnight.

But what really surprised us was not that the concept was a better model for artists, but that the general public desired the Meow Wolf experience to such a high-degree. Sure, we expected Burners and EDM’ers and weirdos and freaks to flock to our exhibit, but never did we expect that soccer moms from Texas and the Midwest would road trip to New Mexico just to experience our bizarre and psychedelic art project. But they did, and they came in droves.

Think about it – Meow Wolf had zero brand awareness, zero recognisable IP associated with our work. We were not Star Wars, or Bugs Bunny, or Marvel. Meow Wolf was simply art; creative spaces that showcased the magic and ingenuity of artists.

Our project was a collection of DIY sculptures made from recycled materials, hand-painted murals by previously unknown artists, independent music created by producers in their living room, and lighting that was designed by folks who were just barely learning the field.

As the CEO at the time, I was floored by the results we were seeing. Somehow Meow Wolf had unexpectedly exposed a long-ignored truth about humanity: People inherently crave creativity. As the traditional art world segmented and isolated itself over many generations by focusing on wealth and status, society began to assume that art was not something that the masses were very interested in. Instead we just assumed that art was only for the elite. Meow Wolf shifted this understanding in a radical way.

Not only did the general population crave artistic experiences, they were willing to pay decent admission prices. As I watched the numbers starting to roll into the business, I couldn’t help but to compare Meow Wolf to an industry that I am a huge fan of – amusement parks.

Audiences were flocking to our tiny, 30,000sq ft exhibit in Santa Fe to pay amusement park ticket prices for an experience that they only spent two hours at. And in order to get visitors to return for multiple visits, all we had to do was invest modestly in new art compared to building multi-million dollar rides every few years. Not only was our model disruptive to the traditional world of art, we threw into question so many assumptions around attractions in general.

I’m a huge fan of amusement parks and theme parks. I’ve been a card-carrying coaster enthusiast since I was 15 years old. So I immediately started imagining how the attractions industry could learn from Meow Wolf’s success. I landed on one simple question: What if the amusement park industry invested heavily in art?

This question solves so many issues simultaneously. For one, Meow Wolf proves that audiences really just want to experience the magic of the imagination when they visit attractions rather than the adrenaline and sugar rush that amusement parks have been so heavily focused on.

Amusement parks also have so much empty space; blank walls, pathways, giant monochrome structures, and empty gathering spaces that are perfect blank canvases for amazing creative work. Imagine just how many social media posts would come out of a guest’s visit if they had a bunch of cool art to look at. Plus, investing heavily in art could build a genuine relationship with local communities, activating a population of artists who would love to have their art showcased to park-goers.

This idea is not unlike the paradigm shift we’ve been seeing with food offerings at parks. Many parks across the US have began successfully implementing local food vendors, food trucks, and stands that deliver higher quality options, bring their park into the 21st century, and connect with local communities.

The most intriguing upside to this possibility would be the amount of opportunity that could be provided to artists around the world. Consider how much a park invests in giant coasters and rides every year. Now imagine if even just a fraction of that budget went to emerging artists instead. The uplifting of the creative class could be transformative, and something that the amusement park industry could proudly stand behind.

In 2019, Elitch Gardens in Denver collaborated with Meow Wolf to open the world’s first ‘art ride’, a dark ride refurbishment called Kaleidoscape that became their top attraction upon opening.

I’d love to see the day when going to an amusement park was actually a diversified cultural experience, home to some of the coolest pieces of art imaginable. When we think about how the industry could evolve to keep up with the interests of the consumer, art is a solution that’s not only magical but also provides incredible social impact and community engagement.

The evolution of the amusement park won’t be found through technology or continuing an arms race of building bigger machines, it will be through listening to the audience’s desire to be immersed in worlds of imagination. Those worlds are made possible by artists.

Value the artist, empower and invest in the artist. It will be the best investment you could possibly make.

Gallery
Click on an image to open the image gallery
company profile
Company profile: Myrtha Wellness
Myrtha Wellness offers a comprehensive range of cutting edge, sustainable and made-in-Italy wellness solutions. Its technologies underpin a full portfolio of spa and thermal bathing environments, including swimming pools, vitality pools, plunge pools, flotation pools, Kneipp walks, Finnish saunas, steam rooms, hammams, Roman baths, herb and bio-saunas, salt rooms, tepidariums, caldariums, frigidariums, snow rooms, ice fountains and experience showers.
Try cladmag for free!
Sign up with CLAD to receive our regular ezine, instant news alerts, free digital subscriptions to CLADweek, CLADmag and CLADbook and to request a free sample of the next issue of CLADmag.
sign up
Catalogue Gallery
Click on a catalogue to view it online
To advertise in our catalogue gallery: call +44(0)1462 431385
features
The project reimagines neglected land as a new green urban district
"Culture is the beating heart of this project"

Designed to restore neglected land and renew the identity of Iraq’s capital city, Baghdad Sustainable Forests promises a new way of living surrounded by nature. Gensler’s Ian Mulcahay tells us why he thinks the project could become a model for the repair and enhancement of urban centres

Interview: Alfred Waugh
"In Indigenous culture, it’s more important to understand where you come from than what you do for a living"

The Vancouver Art Gallery architect tells us about his mission to bring together Western knowledge and Indigenous ways of knowing

cladkit product news
Snow’s holistic cool-down: Embracing inclusivity in post-sauna rituals
Megan Whitby
In the world of wellness, the age-old tradition of sauna bathing is synonymous with relaxation, detoxification and rejuvenation. But, a ...
LivinGlobe introduces redesigned adaptable Vidarium
LivinGlobe can install ultra short throw projections or premium LED panels, as well as the surround sound system and video server
Helen Andrews
Founded more than 10 years ago, LivinGlobe was one of the first companies in the immersive wellness space with its ...
Heatherwick Studio and lighting brand Tala collaborate to create sleep light called Wake
Wake is crafted from hand-spun ceramic and pressed glass, behind which a gentle light emanates to improve sleep routines and wellbeing
Helen Andrews
Design firm Heatherwick Studio and British lighting brand Tala have teamed up to create a sleep light called Wake. The ...
cladkit product news
TouchWood Play designs new kids’ club for Dubai’s Zuhha Island
The new club aims to connect children with nature
Magali Robathan
Bespoke play environment design and manufacturer TouchWood Play has announced that it is responsible for the creation of a new Kids’ ...
Porada launch retro-inspired coffee table
Porada's new Enook Brillo coffee table
Magali Robathan
Maurizio Marconato and Terry Zappa have created the Enook Brillo coffee table for Italian design studio Porada – a retro-inspired design ...
Effe introduces sauna and hammam collection Baluar by Patricia Urquiola
The system uses heat-treated lime wood cladding, available in either a dark or light tone
Helen Andrews
Sauna specialist Effe (formerly Effegibi) has introduced its new sauna and hammam collection, Baluar, designed by architect and designer Patricia ...
cladkit product news
OpenSeed launches private multisensory Iris Meditation Pod
The Iris Pod features vibro-acoustic technology, aromatherapy, light therapy, music, guided meditations and soundscapes
Helen Andrews
OpenSeed has launched its multisensory Iris Meditation Pod, designed in collaboration with Fuseproject – a design and innovation company founded ...
Lucas Zito aims to show 3D printed lamps can be timeless design objects
Lucas Zito’s practice specialises in the design of lights through 3D printing
Magali Robathan
A collection of lighting from Paris-based designer Lucas Zito aims to reframe the idea of 3D printed objects as cheap ...
New Balera collection embeds lighting in 
tiled feature walls
Studiotamat has teamed up with Ariana de Luca to create the Balera range
Magali Robathan
The new Balera Collection sees design studio Studiotamat team up with ceramic artist Arianna De Luca and lighting designer Ninefifty ...